Despite not being as powerful as the PS3 or Xbox 360 or the fact that half its games are celebrity/show/product endorsed party mini-games, I still like the Wii. For the many people complaining about how Nintendo have negleted the core audience with casual games and cynical releases that capatilize upon this (Wii Fit and especially Wii Play), I would normally point to titles such as Resident Evil 4, the Metroid Prime series and No More Heroes as my defense.
Admittedly, it’s not a brilliant defence but I at least feel that dispite the cynical releases and lazy titles on the Wii, there are still quality games for it and that Nintendo hasn’t completely sold out and forgotten about the gamers who bought the SNES, N64 or Gamecube. But even my goodwill has a limit if pushed far enough so step forward Super Mario All-Stars (which for purposes of laziness I’ll abbreviate as SMAS).
Before we go into what’s wrong with this release, allow me to provide some background info. SMAS was released on the SNES back in 1993, presumably because the SNES wasn’t backwards compatable with NES games and Nintendo wanted to give games who missed the NES generation a second chance to expecience the classic Mario Bros series.
While fundamentally the same games, (Mario Bros 1, 2, 3 and the lost levels which was the real Super Mario Bros 2 but wasn’t released in America or Europe due to its high difficulty), the graphics were updated and minor tweaks were introduced making it a better and more complete experience.
Since Mario reached that 25 year mark, someone at Nintendo thought it’d be a good idea to commemorate this. You think fair enough, why wouldn’t they! From a business point of view, it wouldn’t hurt the balance sheet and gamers who missed playing these games could do so again. Yet you think with working on SMAS all those years ago and seeing the success that came with it, they would do the same with this, add small improvements to existing games and make it a must have collection. Unfortunately things didn’t work that way.
The part that bothers me greatly about this release, it’s the sheer laziness behind it. Nintendo had this fantastic opportunity to add in games like SM World, Yoshi’s Island, SM 64, Mario RPG, SM Sunshine to this and yet squandered the chance. It’s not like they had the excuse of too little space as they could have easily fit it onto the CD if they bothered to do so. When you compare it to other companies like Sega who have released far superiour compilation games on Xbox and PS3 this gripe is only highlighted further.
SMAS Wii is effectively the same game, only difference is that its on a CD and not a cartridge. So in case you haven’t gotten your head around that this is a 1993 remake of games released back in 1985,1988 and 1991 that’s been rereleased in 2010. That’s a 17 year gap since SMAS original release and the opportunity for innovation and improving the product was clearly there even if the idea was thought up of only a few months before release. Yet as well as not updating the collection, the best selling point they could come up with was “Play with just the Wii remote” (refer to picture above if you don’t believe me).
The worst part about this is that you can get each of these games without getting off your couch through Virtual Console. Roughly all NES games (and that what they are!) are 500 points which comes to €5. At the time of writing, Super Mario All-Stars costs €30. So for a downgrade in graphics you can play the exact same game for €10 cheaper and €15 if you omit the lost levels which doesn’t do anything majorly different from the first game.
Nintendo had a brilliant chance to remind gamers how they got to the place they are now. Instead they’ve just reminded us what they’ve become.